Final Fantasy 16 combat director Ryota Suzuki is excited to see what players achieve with Clive’s “open-ended” moveset.

Suzuki previously worked on Devil May Cry 5 and has been instrumental in Final Fantasy 16’s real-time action combat.

Speaking to Game Informer, he said there’s freedom in combat and teased some currently unknown abilities.

“I’ve always tried to give players a lot of freedom when it comes to the controls and the action in the game, and give them lots of options that they can take and then do their own thing with,” said Suzuki.

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