Unity has today launched its new engine globally, Unity 6, which its CEO wants “at the heart of game development for years to come”.

The company promises its new suite of tools will allow for quicker and more efficient game development, with a focus on “end-to-end multiplayer workflows”, tools for targeting mobile web, and “new graphics capabilities” to boost CPU performance.

The announcement follows a tough time for Unity as it aims to turn around its reputation with developers after last year’s controversial Runtime Fee debacle.

That fee was heavily criticised by game developers and then, last month, cancelled entirely.

With that cancellation, CEO Matt Bromberg described the company’s aim of “democratising game development” by allowing games to be built by anyone. “I’ve been able to connect with many of you over the last three months, and I’ve heard time and time again that you want a strong Unity, and understand that price increases are a necessary part of what enables us to invest in moving gaming forward. But those increases needn’t come in a novel and controversial new form,” he said.

Unity 6 has been “built, tested and refined in partnership with developers from all over the world”, with the company committed to long-term support.

“We are relentlessly focused on delivering tools to help game developers build games more quickly and efficiently while also facilitating innovation,” said Bromberg. “We’re going to do everything we can to ensure that Unity 6 is at the heart of game development for years to come.”

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